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bloodborne_pc

Bloodborne (v1.09) running natively on Linux and Windows: the game's x86-64 code runs as is, GPU side translated to Vulkan; FSR 4 / DLSS, co-op (BBSC). Bring your own dump.

shap

A game theoretic approach to explain the output of any machine learning model.

Popularity
Repository stars3,87525,845Highest
7-day net stars——
Fork1,0923,784Highest
30-day trendInsufficient historyInsufficient history
Maintenance
Last push2026-10-282026-11-01
Maintenance notesNot verifiedNot verified
Repository created2026-10-012016-11-22
License & use
LicenseGPL-2.0 · Share derivative sourceMIT · Permissive
PricingPricing not verifiedPricing not verified
Basics
Browse by purposeDesign & creationDesign & creation
TypeApps & systemsApps & systems
SubcategoryGames & interactive experiencesGames & interactive experiences
PlatformNot verifiedNot verified
Cost detailsCheck current official software, hosting, model and infrastructure pricing.Check current official software, hosting, model and infrastructure pricing.
Pricing source——
First collected2026-11-032026-11-03
MetricRepository stars, not unique users or individual-skill installsRepository stars, not unique users or individual-skill installs
LanguageC++Jupyter Notebook
About this projectBloodborne (v1.09) running natively on Linux and Windows: the game's x86-64 code runs as is, GPU side translated to Vulkan; FSR 4 / DLSS, co-op (BBSC). Bring your own dump.A game theoretic approach to explain the output of any machine learning model.
Measured at2026-11-03 09:38 UTC2026-11-02 19:02 UTC

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