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AEQAI
A highly specialized reverse-engineering pipeline designed to structurally transplant original Vanilla character models into the EverQuest Online Adventures: Frontiers (PS2) game engine, resolving complex Vector Unit 1 (VU1) shader bugs, Emotion Engine (EE) memory overflows, and PS2 CDVDman hardware faults.
Popularity
Repository stars3,97425,845Highest
7-day net stars——
Fork13,784Highest
30-day trendInsufficient historyInsufficient history
Maintenance
Last push2026-07-032026-11-01
Maintenance notesNot verifiedNot verified
Repository created2026-05-252016-11-22
License & use
LicenseLicense not declaredMIT · Permissive
PricingPricing not verifiedPricing not verified
Basics
Browse by purposeDesign & creationDesign & creation
TypeApps & systemsApps & systems
SubcategoryGames & interactive experiencesGames & interactive experiences
PlatformNot verifiedNot verified
Cost detailsCheck current official software, hosting, model and infrastructure pricing.Check current official software, hosting, model and infrastructure pricing.
Pricing source——
First collected2026-11-032026-11-03
MetricRepository stars, not unique users or individual-skill installsRepository stars, not unique users or individual-skill installs
LanguagePythonJupyter Notebook
About this projectA highly specialized reverse-engineering pipeline designed to structurally transplant original Vanilla character models into the EverQuest Online Adventures: Frontiers (PS2) game engine, resolving complex Vector Unit 1 (VU1) shader bugs, Emotion Engine (EE) memory overflows, and PS2 CDVDman hardware faults.A game theoretic approach to explain the output of any machine learning model.
Measured at2026-11-03 09:39 UTC2026-11-02 19:02 UTC
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