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OOpenRA
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Popularity
Repository stars84417,720Highest
7-day net stars——
Fork1913,109Highest
30-day trendInsufficient historyInsufficient history
Maintenance
Last push2026-10-292026-10-28
Maintenance notesNot verifiedNot verified
Repository created2022-10-292010-10-04
License & use
LicenseMIT · PermissiveGPL-3.0 · Share derivative source
PricingPricing not verifiedPricing not verified
Basics
Browse by purposeCross-platform appsCross-platform apps
TypeFrameworks & SDKsFrameworks & SDKs
SubcategoryApplication frameworksApplication frameworks
PlatformNot verifiedNot verified
Cost detailsCheck current official software, hosting, model and infrastructure pricing.Check current official software, hosting, model and infrastructure pricing.
Pricing source——
First collected2026-11-032026-11-03
MetricRepository stars, not unique users or individual-skill installsRepository stars, not unique users or individual-skill installs
LanguageC#C#
About this projectWorkflow Automation EngineOpen Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Measured at2026-11-02 19:03 UTC2026-11-03 08:27 UTC
License tiers are derived from metadata. Check obligations for your use; unknown does not mean prohibited. Ranked by repository stars, one position per repository. Stars and forks are not user counts.