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CZLinq
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
Popularity
Repository stars5,31220,571Highest
7-day net stars——
Fork2191,494Highest
30-day trendInsufficient historyInsufficient history
Maintenance
Last push2026-10-302025-12-04
Maintenance notesNot verifiedNot verified
Repository created2014-10-242016-07-05
License & use
LicenseMIT · PermissiveGPL-3.0 · Share derivative source
PricingPricing not verifiedPricing not verified
Basics
Browse by purposeDesign & creationDesign & creation
TypeApps & systemsApps & systems
SubcategoryGames & interactive experiencesGames & interactive experiences
PlatformNot verifiedNot verified
Cost detailsCheck current official software, hosting, model and infrastructure pricing.Check current official software, hosting, model and infrastructure pricing.
Pricing source——
First collected2026-11-032026-11-03
MetricRepository stars, not unique users or individual-skill installsRepository stars, not unique users or individual-skill installs
LanguageC#HTML
About this projectZero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.CSS is powerful, you can do a lot of things without JS.
Measured at2026-11-03 08:27 UTC2026-11-03 08:31 UTC
License tiers are derived from metadata. Check obligations for your use; unknown does not mean prohibited. Ranked by repository stars, one position per repository. Stars and forks are not user counts.