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Repositories in this selection 7 · UTC 2026-11-03
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1—Eellisonleao / magictools:video_game: :pencil: A list of Game Development resources to make magic happen.MarkdownMIT · PermissiveInsufficient rank history17,6681,319——2026-10-31
2—Sskypjack / enttGaming meets modern C++ - a fast and reliable entity component system (ECS) and much moreC++MIT · PermissiveInsufficient rank history13,2401,123——2026-11-02
3—QQianMo / Game-Programmer-Study-Notes:anchor: A collection of reading notes from my career as a game programmer. You can think of it as an enhanced version of Blog. Involving graphics, real-time rendering, programming practice, GPU programming, design patterns, software engineering, etc. Keep Reading, Keep Writing, Keep Coding.UnknownUnknown · Restricted / unknownInsufficient rank history10,0751,752——2021-10-16
4—00xFA11 / MultiplayerNetworkingResourcesA curated list of Multiplayer Game Network Programming ResourcesCUnknown · Restricted / unknownInsufficient rank history8,768549——2026-08-27
5—KKavex / GameDev-Resources:video_game: :game_die: A wonderful list of Game Development resources.UnknownUnknown · Restricted / unknownInsufficient rank history7,136610——2026-04-10
6—QQianMo / Unity-Design-Pattern:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | Unity3D C# version implementation of various design patternsC#Unknown · Restricted / unknownInsufficient rank history4,6921,022——2020-02-06
7—QQianMo / Real-Time-Rendering-3rd-CN-Summary-Ebook:blue_book: E-book - Summary of "Real-Time Rendering 3rd" | The book has a total of more than 97,000 words. You can think of it as the Chinese popular version of "Real-Time Rendering 3rd", or you can think of it as the interpretation version and supporting study companion of "Real-Time Rendering 3rd", or as the pre-reading material for "Real-Time Rendering 4th".UnknownGPL-3.0 · Share derivative sourceInsufficient rank history2,668529——2018-04-23
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