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ketoo / NoahGameFrame

A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.

Frameworks & SDKsC++Apache-2.0 · Permissive
Repository stars4,166All-time #14711
7-day net stars—Insufficient history
Fork1,111Ratio to stars 26.7%
Last push2023-02-25No recent push

Purpose and fit

Author description: A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.

Basic listing based on official public information; functionality has not been independently evaluated.

Sources: official source 1 · official source 2. Based on public basic information; not an in-depth evaluation.

Platform
Not verified
Pricing
Pricing not verifiedCheck current official software, hosting, model and infrastructure pricing.

Insufficient history

Repository info

Repository stars, not unique users or individual-skill installs

Platform
Not verified
First collected
2026-11-03
Language
C++
License
Apache-2.0 · Permissive
Repository created
2014-05-16
Last push
2023-02-25
Measured at
2026-11-03 09:39 UTC
Pricing
Pricing not verified
Cost details
Check current official software, hosting, model and infrastructure pricing.
Maintenance notes
Not verified

License tiers are derived from metadata. Check obligations for your use; unknown does not mean prohibited.

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Historical observations

Raw observations below are not daily gains.

Historical observations
Measured atstarsSource
2026-11-03 09:39:24 UTC4,166Source
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